
This dialog will tell you the x and y location of your mouse. What you will notice the app doing is presenting you with a dialog over and over and over again until you click cancel or quit the app.
#Get and print the mouse coordinates how to
This window can be modified using "*Interface Builder*", but I won't go into how to do that right now. My performSelector withObject_afterDelay("getMouseXY", missing value, 0.1)Ĩ) Press *Command + S* to save the script and then press *Command + R* to compile and run your new app.Īfter Xcode compiles and runs your new app, all you will see is a generic window. Set yMouse to item 2 of mouseLocation as integerĭisplay dialog "X=" & xMouse & ", Y=" & yMouse giving up after 1 Set xMouse to item 1 of mouseLocation as integer Set mouseLocation to pNSEvent's mouseLocation() as list So in the current context, we need to get the coordinates whenever we move the mouse inside the canvas. in an eyetracking paradigm I wish to set the mouse cursor to a specific screen location on each trial in order to prevent that subjects have to search for. My performSelector withObject_afterDelay("getMouseXY", missing value, 0) Return current application's NSTerminateNow Insert code here to do any housekeeping before your application quits Insert code here to initialize your application before any files are opened On applicationWillFinishLaunching_(aNotification) YourAppNameDelegate.applescript" file to open it in a new editor window Here are some basic instructions for building an app that will get the current x and y locations of your mouse.ģ) Select "*Cocoa-AppleScript Application*" and click "Ĥ) Give your new app a name, choose where to save it, and click "ĥ) Click the disclosure triangle located to the left of the folder named "

Like Craig mentioned, you'll have to use "
